3 Ways Virtual Reality Can Enhance Learning


– We have to really
think beyond efficiency, beyond computing power,
beyond just connecting devices and think about connecting people. (guitar strumming) – (Voiceover] Number one,
there’s an incredible physicality to this. It’s not just watching
video on a rectangle on the wall or even on
your handheld phone. You know in your head
that you can walk anywhere in your room, but your
body is telling you, no you can’t. Your knees start to
buckle, you start to shake, because it’s such a physical experience. – What Jeremy Bailenson
is doing in Stanford VR, what they’re doing there
which I think would provide a lot of insight
and what others may do down the road is they’re creating a virtual world where, in
particular they’re interested in whether or not people
being in this environment and engaging with this environment, witnessing and having the ability to tour, will have an impact on their behavior. In particular they created
sort of an experience around ocean acidification. You can read about it,
you can talk about it with others, you can project. But having the opportunity
to walk the shore and see the impact on the environment of what’s happening today. This is I think an example
that is, kind of very clear, that could suggest areas
of how we might use these type of experience in education. – To really create new
learning experiences. – [Maya] There are
consumer devices coming out on the market very soon which means that they will be available, affordable and lots of us can play with
them on the college campus in various different
settings in the classroom, outside of classroom. Now with virtual reality
we can start thinking about bringing students to the virtual campfire. Having a story, having a conversation that can transcend the
classroom, the campus, connect us globally. – We can’t be doing PowerPoint
presentations for them. It’s already boring enough
in so many cases, you know and we’re gonna have to move on from that and we can’t just say,
oh the virtual world is over here or something
else, we’re just gonna deal with the real world because our students are gonna be growing up in a world where they’re gonna say I need the skills, I need the knowledge to be able to navigate both the real world
and the virtual environment. It’s already affecting the movie industry. People are sitting around and going how are we gonna create
movies in this environment because you can’t use
the standard techniques. The standard techniques, the director, the cinematographer, everyone guided you through the experience,
and all of a sudden you’re gonna as the viewer have control over that experience and there’s gonna have to be a new language of film, a new language for how, you know, sort of shaping the
viewer experience on this. And you know there’s been different ways, I mean Chris Milk and
the Clouds Over Sidra does a wonderful thing of dropping you into almost like scenes,
but then taking you to the other scene. So you don’t aimlessly walk
around the refugee camp because you’re not gonna do
VR as a traditional film. You’re gonna have to
come up with something completely different. And I think as this begins to
come into higher education, and really it’s coming right now, and particularly next year
as consumer devices come out, we’re gonna have to think
very carefully about what kind of, you know, what kind of media do we do, do we produce,
what kind of media do we have our students watch, you know, how do you use this media. (funky music)

One Reply to “3 Ways Virtual Reality Can Enhance Learning”

  1. This is the first YouTube video that I would watch on the subject of "Virtual Learning," thanks in part to previous presentations I have seen on the subject of Augmented Reality. In respect to this incredible presentation from Maya Georgieva and Emory Craig, I am happy to learn about Educause – Education with a Cause. Looking forward to more discussions on this topic.

    Appreciation for the mission of #educause

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